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🧠 Enhanced Memory Game

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Brain Training Tool on Product Hunt

Challenge your memory with multiple difficulty levels, themed card collections, and achievement rewards. Train your brain while having fun!

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Tip: The real win is calm focus. Breathe, then begin.
Moves: 0
Time: -
Score: 0
Streak: 0
Focus Streak: 0
Multiplier: x1.00
🎯 Remember (0)
Make a mistake and this space will help you remember - stay positive! ✨
🏆 Achievements
Total: 0/7
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🎯 Daily Challenge

Finish a game in under 45 seconds with 0 mistakes to complete today's challenge!

Memory training streak: 0 day(s)

🎧 Get the Free Audio Memory Game

A 5-minute drill to sharpen working memory. No fluff. Just tap, listen, improve.

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Manage privacy // when user chooses difficulty FKEvents.levelSelect({ difficulty: sel, pairs: totalPairs }); // when shuffling/starting the board FKEvents.gameStarted({ difficulty: sel, pairs: totalPairs }); // after each move outcome FKEvents.match({ moves: totalMoves }); // when a pair is found FKEvents.mismatch({ moves: totalMoves }); // when it’s not a match // when user hits restart button FKEvents.restart({ difficulty: sel, pairs: totalPairs }); // on game over FKEvents.gameCompleted({ result: won ? "win" : "lose", moves: totalMoves, time_ms: elapsedMs, difficulty: sel, pairs: totalPairs }); FKEvents.gameStarted({ difficulty: sel, pairs: totalPairs }); // ... later FKEvents.gameCompleted({ result: "win", moves: totalMoves, time_ms: Date.now() - startTs }); // 2) mailerlite presence vs CSP block var mlEl = document.querySelector('[data-form-id], .ml-form-embed, iframe[src*="mailerlite"]'); if (mlEl) { send('ml_form_loaded', { page: 'game.php' }); } else { // this is the thing you saw in console – track it send('ml_form_blocked', { page: 'game.php', reason: 'csp_or_remote', csp: 1 }); } // 3) common buttons — we don’t know your exact IDs, so we target patterns document.body.addEventListener('click', function(ev){ var t = ev.target; var startBtn = t.closest('[data-game-start], #startGame, .start-btn, .play-btn'); if (startBtn) { send('mg_start', { page: 'game.php' }); return; } var restartBtn = t.closest('[data-game-restart], #restartGame, .restart-btn'); if (restartBtn) { send('mg_restart', { page: 'game.php' }); return; } var card = t.closest('.card, .mg-card, [data-card]'); if (card) { send('mg_card_click', { page: 'game.php', card_id: card.getAttribute('data-card') || card.id || 'anon' }); return; } }); // 4) lightweight engagement pulse setTimeout(function(){ send('mg_engaged_30s', { page: 'game.php' }); }, 30000); }); })();